Tacoma - Review

There’s an age-old question that game theorists have long thought futile to answer: What is a video game? No...

LawBreakers Open Beta - Preview

There’s not a single competitive shooter that can avoid the shadow that Overwatch has cast. As we were adjusting to the...

Beauty From Ashes: Unpacking Grief in RiME

RiME explores a humanly ubiquitous experience that no one is ever prepared for: grief. This isn’t a mere melancholy, but...

Omar Cornut and Ben Fiquet (Lizardcube) - Interview

Wonder Boy: The Dragon’s Trap sets a precedent for remakes. While the 1989 Sega Master system title manages to hold...

Snake Pass - Review

3D platformers are hard to come by these days. I’m not talking about your typical action-adventure titles with light...
Published, Reviews, TechRaptor

Tacoma – Review

There’s an age-old question that game theorists have long thought futile to answer: What is a video game? No one agrees on the exact parameters or qualifications, but it’s still an important debate that challenges our preconceived assumptions about the medium and what can be classified under it. Back in 2013, Fullbright brought this conversation to the forefront of the industry like never before with Gone Home. While opinions widely differ, I think most would agree that the developer brought environmental storytelling…

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Previews, Published

LawBreakers Open Beta – Preview

There’s not a single competitive shooter that can avoid the shadow that Overwatch has cast. As we were adjusting to the classes of Boss Key Production’s upcoming LawBreakers, we heard one of our friend’s remark, “Oh, the Battle Medic is a hybrid of Junkrat and Zenyatta.” At another point, we realised that one of the Titan characters, Bomchelle, reminded us of our favourite Russian weightlifter-turned-soldier Zarya in terms of her design and even her backstory. It’s hard not to make constant connections – even…

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Gamechurch, Misc., Published

Beauty From Ashes: Unpacking Grief in RiME

RiME explores a humanly ubiquitous experience that no one is ever prepared for: grief. This isn’t a mere melancholy, but an intense aching of the soul that immobilizes the whole being. The oft cited five stages of it are visually and metaphorically portrayed through the game’s narrative, which capture the tumultuous, irrational directions our emotions sway in when sorrows befall us. Denial, anger, bargaining, depression, acceptance—these ebb and flow with us, sometimes going out of sequence or reverting in order with…

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Published, Reviews, TechRaptor

RiME – Review

There is nothing new under the sun, and video games are no exception to this proverbial truth. Titles boldly pioneer new mechanics or ideas yearly, but everyone is inspired in some fashion by video games and other media that have come beforehand. While most attempt to quietly imbue borrowed concepts, developer Tequila Works confidently wears its inspirations on its sleeves with RiME. Before and after playing it, it’s even more apt to bring up critic darlings like ICO, Journey, and The Legend of Zelda:…

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Published, Push Square, Reviews

Call of Duty: Black Ops III Zombies Chronicles – Review (+Comparison Video)

  Nacht der Untoten was a bonus mode tacked onto Call of Duty: World at War. It had recycled assets, no voice acting, and a simple layout because Activision didn’t fund it. Nevertheless, Treyarch implemented the small map for the fun of it, which went on to not only become the underrated game’s defining legacy, but also a franchise staple. Now it’s commonplace to expect a Zombies mode annually, and WWII won’t reject the lifeblood this lucrative trend affords. In the meantime, series…

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Published, Push Square, Reviews

Syberia 3 – Review

You wouldn’t be ignorant if you haven’t heard of Syberia 3. It’s a point-and-click adventure game developed by French studio Microïds, and it’s part of a cult franchise known for its pre-rendered backdrops, distinct mechanical puzzles, and eccentric characters and settings. Syberia 2 was released a mere two years after the original, followed by the third entry five years later – well, if the original release plan had gone through. Instead, 13 years have passed, since the developer lacked funds and had to…

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Interviews, Published

Omar Cornut and Ben Fiquet (Lizardcube) – Interview

Wonder Boy: The Dragon’s Trap sets a precedent for remakes. While the 1989 Sega Master system title manages to hold up itself with a semi-linear world, great enemy variety, and a neat animal-morphing mechanic that were astounding in their time, it’s the mastery in the revised art style and audio department that elevate the game to new heights. It’s a feat that developer Lizardcube is being appropriately recognized for, but how did this remake get started? What were some of the…

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