When you go into a fighting game, you expect your character to have a predefined list of moves. It’s just a matter of taking time to memorize them and making out viable combos that prove to be the main learning curves. Once you’ve generally mastered these steps, you observe which characters are strong or weak against your own and deal with them accordingly. Absolver throws this expectation to the ground as a 3D fighting game in a class all its own.

You’re given a pool with dozens upon dozens of potential moves. Everybody has access to them, but which ones you equip and in what order you put them are up to you. This means you’ll never stick with the same movesets. You’ll never see the same ones with foes. Every battle is unique and unpredictable, and it’s the innovative, double-edged foundation of this game that proves to be endlessly fascinating and frustrating at the same time.

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