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Academic Work

Academic Work, High Point University

Industry Analysis 2

To the Sky, Infinity, and Beyond: The Rise and Influence of Skylanders’ “Toys to Life” Figures If one were to walk up to any child today and ask if they know what Skylanders is, it would be highly improbable to hear, “No,” in return. This juggernaut of a video game franchise is aimed at all young audiences with its combined video game and toy figure lines, boasting staggering statistics with bona fide success. As of mid-2014, Skylanders sold 175 million…

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Academic Work, High Point University, Interviews, Personal

Influential Game Professional Dossier – An Interview with John Fiorito

This paper was written for my Games Industries and Organizations class at HPU, where I had the pleasure of interviewing Insomniac Games’ COO John Fiorito to figure out his history in game development. Definitely one of my favorite assignments I accomplished at HPU! The Man In The Moon: The Story Behind Insomniac Games’ COO John Fiorito Who comes to your mind when you think of the Seahawks NFL football team? The most probable guess would be Marshawn Lynch, due to…

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Academic Work, High Point University

Industry Analysis 1

This paper was written for my Games Industries and Organizations class at HPU, where I was tasked to discuss a developer’s accomplishments and history. LucasArts: Technological Innovators Before Entering a Galaxy Far, Far Away Whenever someone mentions the name “LucasArts,” it is quite the challenge to avoid not mentioning this game publishing and developing company’s large pedigree of groundbreaking video games in the same breathe. The Secret of Monkey Island and Grim Fandango are landmark titles that redefined what adventure…

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Academic Work, High Point University

Ethnographic & Gameplay Research Analysis

This paper was written for my Games & Identity class at HPU, where I was tasked to do a qualitative research assignment of my choosing. I interviewed two Christians about their reactions to video game violence in Dead Space 2. A Crossroads: Christian Gamers on Video Game Violence Introduction In the vast field of academic research done on video game culture, it is common to examine and discuss the effects of video game violence, ranging from studies that determine if…

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Academic Work, High Point University

Theory & Design of Games – Reading Journal 3

This is the final portion of journal entries I wrote throughout my Theory & Design of Games class at HPU while I was designing a board game and reading “The Game Design Workshop.” Outside The Game Design Workshop: Analysis – Game Resolution As The Intersection Of Art, Science, And Business (Game Informer) Click here to view the article On the very first page of chapter 1 of Game Design Workshop, Fullerton says, “It’s far too easy to get caught up…

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Academic Work, High Point University

Theory & Design of Games – Reading Journal 2

This is a portion of journal entries I wrote throughout my Theory & Design of Games class at HPU while I was designing a board game and reading “The Game Design Workshop.” Entering The Game Design Workshop: Chapter 4 This is a relevant chapter to me right now, and the reason why is because of Destiny, which I’ll be discussing in relation to the material. Without a doubt, the game has near-perfect gunplay, some exhilarating firefights, substantial graphics, incredibly imaginative…

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Academic Work, High Point University

Theory & Design of Games – Reading Journal 1

This is a portion of journal entries I wrote throughout my Theory & Design of Games class at HPU while I was designing a board game and reading “The Game Design Workshop.” Entering The Game Design Workshop: Chapter 1 Who can say how many video games there are that should have been delayed or scrapped? Battlefield 4’s online multiplayer was a mess for months after it was released, which had a significant impact on the reputation of its publisher and…

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