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Interviews

Articles, Interviews, Published

An Interview With Cliff Bleszinski

Overwatch’s Summer Games began last week. If you’ve been too busy praying to Jeff Kaplan that you’d be blessed with Mercy’s Winged Victory or McCree’s Lifeguard skin, you might’ve missed the release of LawBreakers. It’s a competitive first-person shooter from Boss Key Productions that’s been in the works for three years, bringing the speed and skill of PC arena shooters to the PlayStation 4. However, its arrival hasn’t produced the bang that you’d expect despite garnering a positive reception, including from our…

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Interviews, Published

Omar Cornut and Ben Fiquet (Lizardcube) – Interview

Wonder Boy: The Dragon’s Trap sets a precedent for remakes. While the 1989 Sega Master system title manages to hold up itself with a semi-linear world, great enemy variety, and a neat animal-morphing mechanic that were astounding in their time, it’s the mastery in the revised art style and audio department that elevate the game to new heights. It’s a feat that developer Lizardcube is being appropriately recognized for, but how did this remake get started? What were some of the…

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Articles, Interviews, Published

An Interview with Jean Canellas

When it comes to the deluge of indie titles that Sony promotes, it gets hard to keep track of what’s going on with this side of video game releases. However, sometimes there are particular projects that simply catch our eye more than others, such as Rime or Yooka-Laylee. Death’s Gambit is another fine example of this with gorgeous pixel art, deep RPG systems and combat reminiscent of Dark Souls, and grand bosses that might just be the most ambitious ever…

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Articles, Interviews, Published

An Interview With Chad Dezern

Insomniac Games’ staff has likely been living up to its name more than usual over the past month. With the announcement of two new titles for the Oculus Rift and release of the game and film of Ratchet & Clank, the veteran developer has been burning the midnight oil to say the least. Therefore, it’s no wonder that it should take some respite from the daily grind and mingle with fans, and that’s exactly what the North Carolina division of…

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Articles, Interviews, Published

An Interview with Jason Graves

It’s not often that we flag down video game composers for interviews, but we were recently presented with the opportunity at North Carolina’s East Coast Game Conference to speak with Jason Graves, who’s behind the soundtracks for the Dead Space franchise, Tomb Raider, Evolve, The Order: 1886, and more. To our surprise, we were able to chat for almost an hour about his interesting career and the deeper aspects of his music, and we’ve transcribed all of the highlights beneath. Read…

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Academic Work, High Point University, Interviews, Personal

Influential Game Professional Dossier – An Interview with John Fiorito

This paper was written for my Games Industries and Organizations class at HPU, where I had the pleasure of interviewing Insomniac Games’ COO John Fiorito to figure out his history in game development. Definitely one of my favorite assignments I accomplished at HPU! The Man In The Moon: The Story Behind Insomniac Games’ COO John Fiorito Who comes to your mind when you think of the Seahawks NFL football team? The most probable guess would be Marshawn Lynch, due to…

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Articles, Interviews, Published

An Interview with James Caddick (Caddicarus)

These Are the Players: A Conversation with YouTube Game Reviewer Caddicarus Here at Push Square Towers, we’re constantly blithering on about the most famous game developers and designers, but there’s always been a hole in our coverage: the players. We’re talking about the fans – the people that love the brand as much as we do. Ultimately, we’re referring to folk just like you. In this new series, we’ll be catching up with everyone from prominent cosplayers to Trophy hunters…

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