Nonograms are an eclectic sort of puzzle. Mostly being a spin on sudoku with a hint of crosswords, the objective is to essentially create pixel art of animals, people, shapes, or anything that you can think of by filling in specific squares of a grid. You accomplish this by logically analysing numbers that correspond with rows and columns, which subtly tell you how to slowly mark off the right and wrong squares until an image starts to form. But does this Japanese puzzle game make a perfect transition to the PlayStation Vita in Sketchcross – or is it a mediocre piece of work that should be rumpled up and tossed in the trash bin?
- Academic Work