You wouldn’t believe how much we hated Super Meat Boy at first. We were quick to label this 2D platformer as being needlessly punishing and thought that it was frustrating not because it has devious level design, but because you have to work with flawed gameplay to win. However, we’re glad that we stuck with it despite our negative, knee-jerk reaction. Over time we realised that our expectations of the platformer were substantially different to what was on offer, and by taking the game for what it is, we discovered incredible detail and ingenious design that we would’ve dismissed had we not cut further into its savoury content.
- Academic Work