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Push Square

Published, Push Square, Reviews

Call of Duty: WWII Review

Each Call of Duty since Modern Warfare 2 has put the player in higher positions of power. Whether you’re the unspoken, do-it-all heroes of Modern Warfare 2 or the literal commander participating in all of Infinite Warfare’s combat, feelings of helplessness and limitations have been de-emphasized. This also extends to the series’ adoption of wall-running, boosting, leaning, and superhuman abilities. Sledgehammer Games’ Advanced Warfare heavily contributed to this by ushering in a frenetic era where movement became as much of a necessary skill as gunplay prowess. Infinite Warfare…

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Published, Push Square, Reviews

The Evil Within 2 Review

There’s a certain genius to madness. That’s especially true for crafting superb survival horror that balances the irrational and bizarre with careful consideration. The Evil Within, which put players in a psychopath’s mind-made reality, was one such example. There was tension-inducing enemy encounters amid erratic pacing. Calling it a diamond in the rough is more than apt, but after a few years of polishing and cutting, the gem takes the form of a sequel. The Evil Within 2 is more refined with its…

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Previews, Published

The Evil Within 2 – Preview

The Evil Within was an overlooked survival horror gem. It may have been rough around the edges with some performance and gameplay issues, but it was a much-appreciated return to old survival-horror design philosophies. Scarce ammo, unforgiving difficulty, intentionally limiting controls – elements like these filled the void that Resident Evil had failed to capture until earlier this year with Resident Evil 7. Now, The Evil Within 2 challenges Capcom’s spot for best survival-horror game of 2017. It’s nearly identical to its predecessor with mechanics and…

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Published, Push Square, Reviews

Peach Beach Splash Review

Senran Kagura Peach Beach Splash wears its heart on its, er, bras and bikinis with unabashed aplomb. It’s the purest kind of ecchi content you could possibly imagine, arguably upping the ante for the game series with a cast of over 30 well-endowed women soaking each other with water guns. To say that things get wet and wild is an understatement, especially when considering how different this third-person shooter entry is from past instalments that have focused on action gameplay akin…

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Previews, Published

Call of Duty WWII – Preview

Interestingly enough, we had a lot of positive things to say about Call of Duty: Black Ops III’s multiplayer when it was going through its beta. We liked how it was a middle ground between the so-called “boots on the ground” playstyle and Advanced Warfare’s twitchy, movement-based skill. However, we came to loathe the multiplayer a few weeks after the game’s launch. Everybody was still finding their footing during the beta, so it felt different and exciting. But the final product turned into a…

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Articles, Interviews, Published

An Interview With Cliff Bleszinski

Overwatch’s Summer Games began last week. If you’ve been too busy praying to Jeff Kaplan that you’d be blessed with Mercy’s Winged Victory or McCree’s Lifeguard skin, you might’ve missed the release of LawBreakers. It’s a competitive first-person shooter from Boss Key Productions that’s been in the works for three years, bringing the speed and skill of PC arena shooters to the PlayStation 4. However, its arrival hasn’t produced the bang that you’d expect despite garnering a positive reception, including from our…

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Published, Push Square, Reviews

LawBreakers Review

Arena shooters aren’t all that common on consoles. Sure, we’ve had general examples like Unreal Tournament, Team Fortress 2, and DOOM land on PlayStation platforms, but these titles are best experienced and sometimes exclusively made for PC. LawBreakers was going to be no exception with its focus on insanely fast speed and chaotic combat. However, Boss Key Productions made one giant leap “for the players” and has brought its multiplayer first-person shooter to the PlayStation 4. Does it have the pizzaz and profundity to rocket jump…

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