Tag

puzzle

Articles, Lists, Personal

In The Mood: Game Genres To Play For All Seasons Of Life

When you decide to bank your career aspirations on videogame journalism, the climb to break through with a full-time, well-paying job is like grinding your way toward beating a seemingly insurmountable boss. You acquire new skills, buff your stats, and slowly learn the ins and outs of your arch-nemesis. It may take ages and dozens of restarts, but you’ll eventually get there if you persevere…maybe, especially if the boss in question is from the Souls series. The same kind of…

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Gamechurch, Misc., Published

Beauty From Ashes: Unpacking Grief in RiME

RiME explores a humanly ubiquitous experience that no one is ever prepared for: grief. This isn’t a mere melancholy, but an intense aching of the soul that immobilizes the whole being. The oft cited five stages of it are visually and metaphorically portrayed through the game’s narrative, which capture the tumultuous, irrational directions our emotions sway in when sorrows befall us. Denial, anger, bargaining, depression, acceptance—these ebb and flow with us, sometimes going out of sequence or reverting in order with…

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Published, Reviews, TechRaptor

RiME – Review

There is nothing new under the sun, and video games are no exception to this proverbial truth. Titles boldly pioneer new mechanics or ideas yearly, but everyone is inspired in some fashion by video games and other media that have come beforehand. While most attempt to quietly imbue borrowed concepts, developer Tequila Works confidently wears its inspirations on its sleeves with RiME. Before and after playing it, it’s even more apt to bring up critic darlings like ICO, Journey, and The Legend of Zelda:…

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Published, Reviews, TechRaptor

Snake Pass – Review

3D platformers are hard to come by these days. I’m not talking about your typical action-adventure titles with light platforming and collectables as ancillaries, but games that stand on these as foundations: collect-a-thon 3D platformers. While Nintendo keeps the genre beating faintly with the likes of Super Mario 3D World and the upcoming Super Mario Odyssey, Knack was honestly the most recent attempt in the mainstream scene to revive the days of Banjo-Kazooie and Spyro the Dragon, but it faltered…

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Published, Push Square, Reviews

Typoman: Revised – Review

Writing is rewarding in its inconsistency. Half of the time, your fingers can fly across the keyboard where your stream of consciousness flows like a river. Nothing can stop you as you ride these waters of inspiration – but there are plenty of moments where you’ll get caught on something. How should this sentence be structured? What’s the purpose of this paragraph? Mulling over these questions can cut off your momentum in discouraging bouts, but when freeing yourself from these…

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A.D.P. (In-Depth), Personal, Reviews

The Last Guardian – A.D.P. Review (+Video)

Delays are regretful yet reasonable expectations to have of ambitious video games. I recall anxiously anticipating Super Smash Bros. Brawl and roiling in agony each time it was pushed back. However, I had too much time on my hands since I was lamenting over two delays that only lasted three months total. This is nothing compared to others waiting a year or longer for Below, The Legend of Zelda: Breath of the Wild, Rime, or Star Citizen. As of the…

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Published, Push Square, Reviews

Metrico+ – Review

While Sony may not give the PlayStation Vita much love these days, others have set out to do so over the years to prove the handheld’s worth. Digital Dreams was one such developer who exclusively released its debut title Metrico on the neglected platform in 2014. It received both glowing and scathing remarks for varying reasons, but if one consensus could be reached, it was that the game had unique ideas to offer with its level design and unconventional use…

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