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Tango Gameworks

Published, Push Square, Reviews

The Evil Within 2 Review

There’s a certain genius to madness. That’s especially true for crafting superb survival horror that balances the irrational and bizarre with careful consideration. The Evil Within, which put players in a psychopath’s mind-made reality, was one such example. There was tension-inducing enemy encounters amid erratic pacing. Calling it a diamond in the rough is more than apt, but after a few years of polishing and cutting, the gem takes the form of a sequel. The Evil Within 2 is more refined with its…

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Previews, Published

The Evil Within 2 – Preview

The Evil Within was an overlooked survival horror gem. It may have been rough around the edges with some performance and gameplay issues, but it was a much-appreciated return to old survival-horror design philosophies. Scarce ammo, unforgiving difficulty, intentionally limiting controls – elements like these filled the void that Resident Evil had failed to capture until earlier this year with Resident Evil 7. Now, The Evil Within 2 challenges Capcom’s spot for best survival-horror game of 2017. It’s nearly identical to its predecessor with mechanics and…

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Published, Push Square, Reviews

The Evil Within: The Assignment & The Consequence Review

DLC Review: Braving The Evil Within’s Season Pass on PS4 Survival horror games are part of a somewhat niche genre that constantly break moulds and, in the process, either make unexpected, monumental strides in innovation or uproarious setbacks by straying too far into other genres. Regardless, many of them have shocked the gaming world, and The Evil Within was no exception last year. Much of its appeal is founded on old school, survival horror conventions wrapped in current-gen graphics and…

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Misc., Personal, Reviews

The Evil Within Review

2014 was an interesting year for horror games. Dying Light, Five Nights at Freddy’s, and several indie titles were pretty big highlights, but surprises like Alien: Isolation and P.T. were unexpected in how they seemed to buck the recent trend of “actionizing” this genre by reintroducing old school mechanics and/or toning down gameplay to make foes scarier, have players be more methodical in gathering supplies and navigating levels, and whatnot, which fairly recent poster boys for the genre like Dead…

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