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Articles, Opinion, Published, TechRaptor

The Weakest Links: The Flaws In Breath Of The Wild

…However, it’s important to remember that games with uncommonly strong, masterful design in some areas can overshadow significant flaws, and that’s okay. Metal Gear Solid V: The Phantom Pain is an exceptional example. It’s a game riddled with terrible pacing, a disappointing story, lacking bosses, and rehashed content in the latter half of its campaign, but the core stealth mechanics and gameplay are a peak for the series. As a result, it’s far better than it has any right to be. I’d…

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Published, Reviews, TechRaptor

Metroid: Samus Returns Review

Samus Aran has been in retirement. It’s not only been seven years since her last major game (the controversial Metroid: Other M) but also nearly twice as long since her own 2D platforming title. After the general disaster that surrounded Metroid Prime: Federation Force, Nintendo’s long-winded reluctance to approach the legendary franchise makes a bit of sense, but E3 2017’s announcements of both Metroid Prime 4 and a Metroid II: Return of Samus remake demonstrated that the company is mustering up the confidence to do right by…

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Published, Reviews, TechRaptor

Absolver Review

When you go into a fighting game, you expect your character to have a predefined list of moves. It’s just a matter of taking time to memorize them and making out viable combos that prove to be the main learning curves. Once you’ve generally mastered these steps, you observe which characters are strong or weak against your own and deal with them accordingly. Absolver throws this expectation to the ground as a 3D fighting game in a class all its own. You’re…

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Published, Reviews, TechRaptor

Smashbox Arena Review

I know what you’re thinking, so don’t deny it. It’s easy to judge Smashbox Arena right off the bat. It looks like an HD version of Roblox with an artistic direction guided by the philosophy “let’s throw everything generic at the wall and see what happens.” The visuals are a bear to get past that speak for the game’s general quality, but as the old adage goes, you shouldn’t judge a book by its cover…well, not entirely. The title suffers from an overall lack of depth…

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Published, Reviews, TechRaptor

Tacoma – Review

There’s an age-old question that game theorists have long thought futile to answer: What is a video game? No one agrees on the exact parameters or qualifications, but it’s still an important debate that challenges our preconceived assumptions about the medium and what can be classified under it. Back in 2013, Fullbright brought this conversation to the forefront of the industry like never before with Gone Home. While opinions widely differ, I think most would agree that the developer brought environmental storytelling…

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Published, Reviews, TechRaptor

RiME – Review

There is nothing new under the sun, and video games are no exception to this proverbial truth. Titles boldly pioneer new mechanics or ideas yearly, but everyone is inspired in some fashion by video games and other media that have come beforehand. While most attempt to quietly imbue borrowed concepts, developer Tequila Works confidently wears its inspirations on its sleeves with RiME. Before and after playing it, it’s even more apt to bring up critic darlings like ICO, Journey, and The Legend of Zelda:…

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Interviews, Published

Omar Cornut and Ben Fiquet (Lizardcube) – Interview

Wonder Boy: The Dragon’s Trap sets a precedent for remakes. While the 1989 Sega Master system title manages to hold up itself with a semi-linear world, great enemy variety, and a neat animal-morphing mechanic that were astounding in their time, it’s the mastery in the revised art style and audio department that elevate the game to new heights. It’s a feat that developer Lizardcube is being appropriately recognized for, but how did this remake get started? What were some of the…

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